Controls

  • HOLD SPACE - telekinetic ability
  • R - restart
  • Q - quit
  • M - main menu
  • F - fullscreen

CREDITS

Design & Development 

  • GameFavorites

Artwork from itch.io

  • Elthen's Pixel Art Shop - characters and lab table
  • FoozleCC - sci-fi lab tileset, moving platforms and toxic barrels. Also, the portals were made by removing frames from the spike animation
  • SciGho - red crystal

I did the whiteboard, arrow and dollar sign, whilst the good drawings on it were outlines of Elthen's artwork. The title typography was made with ideogram.ai

Music from itch.io

  • wyver9

Sounds from freesound.org

  • 7of9designs - heavy metal thud when robot lands
  • astounded - purple gas leak out of beaker
  • benjaminnelan - (metal hit sound that I planned to use on a flying type of robot but I didn't get around to making the level in time)
  • brainclaim - mad scientist laugh
  • colorsCrimsonTears - red crystal exploding when touching any surface
  • DeezSoundzTho - glass beaker and purple crystal smashing
  • dinsfire - man screaming
  • hollandm - scientist pressing remote control
  • HonorHunter - acid gush out of barrel on credits screen
  • jofae - acid sizzle on credits screen
  • magnuswaker - springy boing sound when bounce on head of fish
  • melthurian - bubbling chemistry beakers
  • mega blaster recordings - scientist's red beaker explosion
  • micahlg - grunt when you bump in a barrel
  • qubodup - whoosh when scientist throws beaker
  • RutgerMuller - hit the metal robot's head with the red crystal
  • sergiomoreta - robot footsteps
  • swedger - (clunky metal noise for a robot hitting the ground but I didn't manage to make the level in time)
  • tissman - robot laser blast

Recommendations

  • Click on the bottom right corner to play in FULL SCREEN
  • If the game is unresponsive, CLICK INSIDE THE GAME WINDOW

Development Details

This game was made using Construct 3 and it was made for GDKO 2024 - Round 3

  • Task: Tell a compelling narrative without language

Leave a comment

Log in with itch.io to leave a comment.